CodeSpells is in Early Access, so not all planned features have been implemented. The current version includes Earth, Water, Fire, and Air magic, as well as 5 multi-player minigames and a procedurally generated sandbox creative mode. *Note: multiplayer is still in an early alpha state and requires port forwarding and local hosting , When we were young, wizards like Gandalf and Dumbledore struck a chord in our minds. We spent hours pretending to be wizards and casting epic imaginary spells. We wanted to see these fantasies fully realized, so we created CodeSpells ,  CodeSpells combines the creative freedom of imagination with the beauty and interactivity of video games. The secret sauce? Coding. Instead of limiting players to pre-packed spells, we allow our players see the real magic that happens under the hood of most games. PLANNED FEATURES:Ability for players to use multiplayer servers in the cloud to play with friends (rather than using their own PC as a server) , Life Magic: (Final Kickstarter Stretch Goal) We’re going to make more robust ecosystems and interactions with the lifeforms of CodeSpells ,  Coding Tutorial: After getting great feedback from our beta testers on Steam, we’ve decided to revamp our code windows in order to make them as intuitive as humanly possible. This includes built-in aid for trying to craft your own games within CodeSpells, like the 5 multi-player minigames we have provided , We might create a small campaign mode where players can test their skills by protecting the fading fragments of the CodeSpells universe, but this is a dream feature, and last on our list.

NOTE :

TURN OFF INTERNET BEFORE START GAME.

 

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